Bothan Spy - SWGTCG
Homeworld: Bothawui
System: Both system
Height: 1.3-1.5 meters
Skill Min. Max.
Dexterity 1D+0 4D+0
Knowledge 2D+0 4D+0
Mechanical 1D+0 3D+0
Perception 3D+0 5D+0
Strength 1D+2 3D+2
Technical 2D+0 4D+1
Attribute Points 12D+0
Skill Points 7D+0
Move 10/12

Biology and CultureEdit

Bothans were a furry humanoid species characterized by stocky builds and fur-covered faces. They stood at about 1.5 meters tall and the fur acted as an emotional indicator, as different moods triggered different rippling responses on a Bothan's fur. Hailing from Bothawui and several colonies, Bothans differ in facial structure from canine to feline to equine.

Bothan culture is guided by the philosophy and principles set forth in the ancient text The Way by Golm Fervse’dra. In this "Bothan Way", the pursuit of power and influence was paramount. Thus, individual Bothans put their own political and economic success above all other concerns, and as a species, Bothans put their own advancement ahead of other intergalactic interests. The volume of backstabbing, subtle character assassination and political maneuvering in Bothan society was dizzying, and resulted in many species stereotyping Bothans as untrustworthy and detrimental to the culture that Golm sought to save his people.


The Bothans were renowned for their information-gathering techniques. For over 300 years they cultivated a vast network of operatives dedicated to gathering useful data. The Bothan Spynet had very few rivals in the art of gathering and selling intel.

Immediate Bothans families were organized into large clans, which were the more important social unit in Bothan society; family and clan loyalty were equally important as power accumulation. Clan association was denoted as the last component in a Bothan name. Bothans proudly display their clan sigils. Between clans, however, it is a different matter altogether. Bothan politics was known for subtle backstabbing maneuvers. While the Bothans weren't a violent people, their skills at character assassination are unparalleled. Leaders of influential and powerful clans also sat upon the Bothan Council which ruled the Bothan Federation. The leader of the Bothan Council, which was made up of representatives from 608 registered clans, was the First Secretary who was voted into power.

180px-Bothan bola carbine

Special SkillsEdit

Natarual Intel Gatherer: At chargen, a Bothan player receives an extra 1D+0 for each 1D they put into Streetwise and Investigation.

Extra Sneaky: Bothans gain a +2D+0 bonus when using the Sneak skill.

Special AbilitiesEdit

Rippling Fur: Bothans understand the mood of another Bothan with an Easy check on Alien Cultures. A Bothan must make a Difficult check on Willpower to keep their fur from rippling and a Very Difficult check on Willpower to send out the wrong rippling pattern, when viewed by a Bothan, these checks are opposed (i.e. A Bothan receives easy on Alien Cultures would see what the Bothan wants to see if he makes his Very Difficult check). A non-Bothan without the Alien Cultures skill at the level to learn Bothese must succeed checks at two levels higher, while a non-Bothan with a high enough Alien Cultures but not the language must succeed checks at one level higher.