Duros Admiral
Homeworld: Duro
System: Duro system
Height: 1.8-2.2 meters
Skill Min. Max.
Dexterity 1D+0 4D+0
Knowledge 1D+1 2D+2
Mechanical 2D+0 4D+2
Perception 1D+0 3D+0
Strength 1D+0 3D+0
Technical 1D+2 4D+0
Attribute Points 12D+0
Skill Points 7D+0
Move 10/12

Biology and CultureEdit

Quite possibly the only near-natural spacefaring bipeds, the Duros have become esteemed spacefarers in the eyes of most of the galaxy. Each individual Duro carried with him or her an almost instantly-shown gift for sitting down and managing a starship, and rarely needed formal training in operations. They do not talk much, except to discuss flying and related topics, and choose to prove their talents in the cockpit. Duros tended to be adventurous, gregarious and peaceful. While usually taciturn, they enjoyed telling stories about their travels. The majority of Duros were pilots and explorers and were adventurous, though sometimes rash.


The Duros were easily distinguished as humanoids with smooth blue-green skin, red eyes, lipless mouths and long thin noseless faces. Both females and males had hairless scalps though both genders were easily distinguished. Their large red goggle-like eyes also had slit pupils.

Special AbilitiesEdit

Cad Bane

The Duros bounty hunter, Cad Bane.

Starship Intuition: Duros are, by their nature, extremely skilled starship pilots and navigators. When a Duros character is generated, 1D (no more) may be placed in the following skills for which the character receives 2D of ability: archaic starship piloting, astrogation, capital ship gunnery, capital ship shields, sensors, space transports, starfighter piloting, starship gunnery, and starship shields. If the character wishes to have more than 2D in the skill listed, then the skill costs are normal from there on.