Homeworld: Elom
System: Borderland Regions
Height: 1.6 – 1.9 meters
Skill Min. Max.
Dexterity 2D+0 4D+0
Knowledge 1D+2 3D+2
Mechanical 2D+0 4D+0
Perception 2D+0 4D+0
Strength 1D+0 3D+0
Technical 2D+1 4D+0
Attribute Points 12D+0
Skill Points 7D+0
Move 10/12

Biology and CultureEdit

Elomin were thin, red-skinned humanoids who had pointed ears and four hornlike protrusions emerging from the tops of their heads. They are often mistaken as devils, but the Elomin are more akin to Zabraki than anyone else. Elomins had several features of their anatomy which distinguished them from baseline humans like neck wattles, spanchons, four stomachs, generative nodes, six-chambered hearts, cheek tusks, long hairs which grew behind their ears that they groomed, and horns that they polished. The Elomin were obsessed with personal hygiene.

They admired and promoted order in all things, with a regimented sense of sequence in music, art, construction, and warfare, as examples. Because they saw other species as chaotic, random, and unpredictable, they preferred to work homongenously, or, with their own kind. This additude changed a little after the Eloms rescued the Elomins from Imperial slavery. Admitedly, Elomins could not funtion when there was no order present and strived to create order when it was absent. As such, they could not cope with combat manuevers where there was no order or logic present.

Special AbilitiesEdit

Orderly: When things were orderly, be it in combat tactics, interaction between themselves and beings, Elomin gained a 1D+0 bonus to all relative skills.

Tactically Inclined: As long as the tactic was orderly and not spontaneous or relying upon chance, the Elomin gained a 2D+0 bonus.


Elomins rioting at an Imperial controlled lommite mine.

Story FactorsEdit

Cleanliness: Elomin are obsessed with personal hygiene. When dealing with a being who is not clean, the Elomin suffers a -1D penalty to social interactions as they look down on beings who are unable to maintain their personal hygeine.

Chaos Bane: Elomin cannot function when there is no order. They must have order to mentally funtion. As such, when faced with something that is sparadic and chaotic, their minds lock up. Typically Elomins would then try and create order, ignoring the danger to themselves, however a Difficult willpower check will allow an Elomin player ignore this obsessession, but the character suffers a 2D penalty on all skills until order is established.