Homeworld: Farrfin
System: Farrfin system
Height: 1.7-2 meters
Skill Min. Max.
Dexterity 2D+0 5D+0
Knowledge 1D+0 4D+0
Mechanical 1D+0 3D+2
Perception 2D+0 5D+0
Strength 2D+0 4D+0
Technical 1D+0 3D+1
Attribute Points 12D+0
Skill Points 7D+0
Move 10/12

Biology and CultureEdit

The Farghul were a felinoid sapient indigenous to Farrfin. They had claws, incredible strength and speed, and were covered with tawny fur. They possessed sleek and long prehensile tails.

They had a reputation for being both fearsome fighters as well as cunning thieves. They became quite fearful of the Jedi Knights after the destruction of a smuggling base on their homeworld during the times of the Galactic Republic. Despite this they were known to their friends as mischievous and playful beings who loved telling bad jokes and rig games, which was where their reputation for being cheaters, con artists and thieves originated from. Though upon being caught, the Farghul would often return their illicit winnings. Farghul where extremely self-conscious about their appearance, and often wore elaborate clothes or jewelery.

Special AbilitiesEdit

Fangs: The Farghul’s sharp teeth add +2D to brawling damage.

Claws: Farghul can use their claws to add +1D to brawling damage.

Prehensile Tail: Farghul have prehensile tails and can use them as an “extra limb” at -1D+1 to their Dexterity.


A pair of Farguls.

Story FactorsEdit

Acrobatics: Most Farghul are trained in acrobatics and get +2D to acrobatics.

Con Artists: The Farghul delighted in conning people, marking the ability to outwit someone as a measure of respect and social standing. The Farghul are good-natured, boisterous people, that were always quick with a manic grin and a terrible joke. Farghul receive a +2D bonus to con.