Homeworld: Giju
System: Herglic Space
Height: 1.7-1.9 meters
Skill Min. Max.
Dexterity 1D+0 3D+0
Knowledge 1D+0 3D+0
Mechanical 1D+0 4D+0
Perception 1D+2 3D+2
Strength 3D+0 5D+0
Technical 1D+1 4D+1
Attribute Points 12D+0
Skill Points 7D+0
Move 6/8

Biology and CultureEdit

Herglics were a race of water-based mammals native to the planet Giju. Herglics were large bipeds that still breathed through a blowhole on the top of their heads, having evolved away from the need of flukes and tail. The hauum sound of a Herglic clearing their blowhole was a common Herglese word throughout the Tapani Sector where it was used with emphasis to preface a significant remark. They were tall, extremely wide, and had smooth, hairless skin that ranged in color from pale blue to black although the rare few had pale pink skin or displayed white stripes down the sides of their head and arms, this latter deviation being a little more common than the prior.

Herglics were generally quite sensitive about their large size as most other sentient species in the galaxy were smaller than they were, thus most facilities were designed to accommodate Human dimensions. Herglics tended to feel somewhat self-conscious and out of place when removed from their community or their ships. Their bulky size meant that typically a Herglic would take up two seats in a restaurant and the majority of doorways required some maneuvering. Despite this they were typically easygoing in nature and enjoyed meeting new people and visiting exotic locations. Herglics were pleasant and peaceful, but they had an addiction to gambling and games of chance.

Special AbilitiesEdit


Natural Body Armor: The thick layer of blubber beneath the outer skin of a Herglic provieds +1D against physical attacks. It gives no bonus to energy attacks.

Story FactorsEdit

Gambling Frenzy: Herglics, when exposed to games of chance, find themselves irresistibly drawn to them. A Herglic who passes by a gambling game must make a Moderate willpower check to resist the powerful urge to play. They may be granted a bonus to their roll if it is critical or life-threatening for them to play.