Biology and CultureEdit
Tarasins were 1.6 to 1.7 meters tall reptilians covered in translucent scales that allowed the species' color-changing skin below to show through. Tarasins also had a colorful fan of flesh and scales—known as a kampo, that opened around their heads when they experienced strong emotional distress or excitement, which could be a detriment to negotiations, as it was difficult for a Tarasin to hide discomfort. Their color-changing ability was useful for camouflaging and communicating, and the scales naturally repelled heat. Some examples of colors they took on included being brown when calm and in a comfortable environment, or turning red after extended exertion or when excited. Tarasin also had short tails and short spines that protruded from their forearms—known as a sa'tosin which gave the creatures the ability to sense the use of the Force. Tarasins were naturally curious and protective and slow to anger. What they lacked in sheer physical strength they made up for with a brilliant racial intellect.
The Tarasin believed they had a symbiotic relationship with Cularin, and their religion was based around the appreciation of the natural world. This closeness with their homeworld was what made the Tarasin reluctant to leave it for an extended time. The Tarasin had a strong connection with the Force, and their spiritual leaders were often able to call upon the Force in small ways. When the Almas Academy was established, a number of Tarasin studied there to become Jedi.
They believed that the ch'hala tree was sacred. This may have been influenced by the trees having a similar ability to shift their colors as the Tarasin, but it is also the most unique tree on Cularin. As part of the Cularin Compact, the Tarasin did allow a few of these trees to be harvested each year, but only as live transplants.
Camouflage: Because of their chameleon-like scales, Tarasin can blend in with their surroundings. This provides them with a permanent +1D bonus to all hide skill checks.
Force Sensitive: Tarasins are so attuned to the world around them that they can feel the Force being used. They start play with 3 pips divided amongst the three force skills, Alter, Control and Sense, as requested by the player at Chargen. Only Force trained Tarasin may increase these skills as per the Force rules.
Force Bonus: When using such Force powers as Life Detection, Sense Force, and Sense Force Potential, Force-trained Tarasin characters gain a +2 pip bonus to their sense skill rolls.
Heat Resistance: Tarasin characters may add +1D to their Strength roll when resisting damage caused by a heat source.
Silent Communication: Tarasin can use their color-changing scales to communicate silently with other members of their species within 10 meters. This language can be learned by non-Tarasin, who can understand it but not speak it.
Concealing Emotions: Because of their color-changing scales and their multicolored “head fan,” Tarasin characters have difficulty hiding their emotions. Because of this, they suffer a –2 pip penalty to all Con skill rolls, as well as a further –2 pip penalty to all Willpower skill rolls made to detect deception.